Realism in Kingdom Come: Deliverance 2: Players Advocate for Strength-Based Crossbow Reloads
2025-02-26 06:12:24Kingdom Come: Deliverance 2, developed by Warhorse Studios, has quickly become a massive success, selling millions of copies shortly after its launch. The game's popularity stems from its dedication to realism, offering challenging gameplay and grounded survival elements.
Players must manage Henry's hunger, sleep, and hygiene, while also contending with the limitations of period-accurate weaponry. Even firearms are depicted as clunky and unreliable, reflecting the technological realities of 15th-century Bohemia.
This commitment to realism is central to the game's charm, and players are eager to see it extended further. One popular suggestion focuses on the mechanics of crossbow reloading.
A recent Reddit discussion highlighted a request for Henry's strength to influence crossbow reload speed. The rationale behind this suggestion lies in the physical exertion required to cock a crossbow. The draw weight of these weapons can be significant, and players believe this should be reflected in the game.
Implementing this change could significantly alter ranged combat dynamics, allowing a stronger Henry to fire bolts more rapidly and maintain an advantage against enemies closing in for melee combat.
The conversation also extended to bows, with some players suggesting a similar strength-based mechanic for drawing and firing arrows. One player pointed out an in-game interaction where Henry comments on an instructor's drawing speed, but completing the related quest only grants experience points rather than improving Henry's archery skills. Another player expressed a desire for a noticeable benefit from increased strength without becoming an unrealistic 'Legolas' figure.
While bows are enjoyed by many players, they often occupy a niche role in the game. Outside of scripted sequences, many encounters involve using a bow briefly before switching to melee weapons as enemies approach. This contrasts with other games where players can rely solely on ranged weaponry. Some argue this limited role contributes to the game's overall realism.
It remains to be seen how Warhorse Studios will respond to this player feedback. However, many fans are hopeful the developers will consider incorporating this strength-based mechanic for crossbows and potentially bows, further enhancing the game's immersive and realistic experience.