The Last of Us Part 2 Remastered PC Patch 1.2: Key Fixes and Enhancements
2025-04-18 05:38:56Nixxes Software has delivered its third update in six days for The Last of Us Part 2 Remastered's PC version, marking April 2025 as a pivotal month for Naughty Dog’s acclaimed post-apocalyptic saga. Following the HBO series’ Season 2 premiere and the PC launch of the remastered sequel, players can now enjoy a smoother experience thanks to Patch 1.2’s targeted improvements.
While the PC port hasn’t matched the hype of the original 2020 PlayStation release, it has carved out a respectable niche. Despite trailing The Last of Us Part 1’s PC debut in player count, the remaster secured a top 10 spot among PlayStation titles on Steam, backed by a 'Very Positive' rating—a notable achievement for a game with such divisive narrative themes.
No Return Mode and Combat Fixes
Patch 1.2 tackles persistent combat frustrations, including weapons failing to fire on the first mouse click after checkpoint restarts. Stealth gameplay also sees refinement, resolving an issue where aiming post-kill could trigger unintended weapon discharges if the reload key was mapped to [R]. No Return mode receives attention too, with fixes ensuring players now correctly earn weapon skins upon completing challenges—a critical update given the mode’s expanded content at launch.
Visual and Performance Upgrades
Ultra-wide support, a flagship feature of the PC port, benefits from cinematic bug fixes and reduced shadow pop-in in Seattle’s Capitol Hill area. DLSS Frame Generation now consistently boosts frame rates whether enabled via the launcher or in-game menu. Additionally, refracting light in the aquarium no longer becomes distractingly flashy at high FPS, while AMD FidelityFx 1.1.3 reduces jitter on Steam Deck with FSR enabled.
Patch 1.2 Full Notes
- Gameplay: Fixed mouse-click weapon firing delays and stealth kill aim glitches.
- No Return: Addressed unrewarded weapon skins and leaderboard text display issues.
- Visuals: Resolved ultrawide cinematic artifacts, volumetric fog anomalies, and Direct3D crashes.
- Performance: Optimized DLSS/FSR implementation and preset settings in Graphics menu.