Elden Ring: Shadows Die Twice Director Reveals Dynamic Map, Poison Swamps, and Roguelike Elements
2025-02-11 15:22:47In a recent interview with PCGamer, Junya Ishizaki, the director of Elden Ring: Shadows Die Twice, revealed exciting details about the game's dynamic map. Players can expect large-scale terrain variations, including procedurally generated volcanoes, swamps, and forests. And yes, the dreaded poison swamps are making a return.
Ishizaki explained that the team envisions the map as a massive dungeon, offering players fresh exploration opportunities with each playthrough. He highlighted a scenario where players must choose their boss challenge by the third day. This decision influences their subsequent map navigation and strategic choices, such as seeking a poison-infused weapon for a specific boss encounter.
FromSoftware fans know the studio's penchant for including challenging poison swamp areas. True to form, Elden Ring: Shadows Die Twice will maintain this tradition, offering a familiar yet potentially frustrating obstacle for players to overcome.
Ishizaki clarified that the inclusion of roguelike elements in Elden Ring: Shadows Die Twice isn't simply following a trend. Instead, it's a deliberate design choice aimed at condensing and intensifying the core RPG experience, allowing players to engage with the game's mechanics in a more focused and impactful manner.