Assassin's Creed Mirage: Enhanced Progression System and One-Hit Assassinations Detailed
2025-03-03 08:29:43Ubisoft has recently provided an in-depth look at the enhanced progression system in Assassin's Creed Mirage, designed for a more tailored and engaging experience with its dual protagonists.
Both Basim and Sargon will share progression across several key areas, including level, experience points, mastery points, and knowledge level. This unified approach ensures a seamless transition between characters without the disruption of disparate progression.
Mastery points unlock character-specific skill trees, catering to both the ninja prowess of Basim and the samurai expertise of Sargon. These skill trees unlock new combos, boost combat effectiveness, and activate deadly abilities. Knowledge level, on the other hand, is advanced through activities like praying and discovering collectibles. Players can also reset their skill points at any time during their adventure, allowing for experimentation and adaptation to different playstyles.
Assassin's Creed Mirage also introduces a robust system for managing and upgrading gear. Players can equip a variety of weapons, armor, and talismans, ranging in rarity from common to legendary. A blacksmithing system allows for gear modification and dismantling, while further customization options provide control over gear attributes, adding layers of depth and replayability.
Ubisoft also confirmed the inclusion of a one-hit assassination feature in Assassin's Creed Mirage. The success of an assassination attempt is generally determined by the character's level and the enemy's health. However, a setting allows players to activate guaranteed one-hit kills. Ubisoft advises against enabling this feature, encouraging players to engage with the game's more intricate mechanics and utilize their abilities and the environment for more varied and strategic combat.
Initially, player damage output is determined by gear level and character skills. Enemy health bar colors indicate the potential success of an assassination: white signals a guaranteed kill, yellow signifies partial damage, and red indicates an impending counter-attack.