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Assassin's Creed Mirage Accessibility Features Detailed: Enhanced Gameplay for All

2025-01-25 15:51:38

Ubisoft continues to build excitement for Assassin's Creed Mirage with a new story trailer and a wealth of new details. As part of their promotional efforts, they've unveiled a comprehensive list of accessibility features for the upcoming action RPG.

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According to Jonathan Bedard, User Experience Director, the development of Mirage presented an opportunity to refine and expand upon existing accessibility features.

"Because of the way we changed our production, lots of things got rebuilt, which gave us the chance to review some of the elements that were not performing as well as we expected," Bedard explains. "Some of those got a tune-up, some were redesigned, some were just purely an interface thing, and then in other cases, actually changing the feature itself in a way that brought it up to a higher standard with our production and within the game experience."

Assassin's Creed Mirage boasts an extensive array of accessibility options, ranging from fundamental settings like aim assist, subtitles, and HUD customization, to more involved features such as simplified combat and exploration modes, along with four distinct difficulty levels for both combat and stealth gameplay.

Players can also expect numerous camera customization options, audio descriptions for cutscenes, screen narration, colorblind modes, in-game tutorials within the Codex, and fully remappable controls. A complete list of accessibility features is provided below.

Assassin's Creed Mirage launches on March 20th for PS5, Xbox Series X/S, and PC, alongside the release of the Animus Core.

**Accessibility Features List**

**Visual**

* Colorblind Modes: Alter the colors of specific game elements from a list of presets.

* Screen Narration: Provides narration for most menu items, many HUD elements, and timed elements.

* HUD Customization: Toggle HUD elements on or off individually or all at once with shortcuts and presets, plus adjust transparency, text size, icon size, or add backgrounds for improved readability.

* Screen Shake Toggle

**Audio**

* Subtitles: Enhanced with color customization, speaker direction indicators, and emotional cues.

* In-Game Hints Subtitles: Display environmental stimuli and their origin.

* Cutscene Audio Description: Cutscenes are accompanied by audio descriptions.

* Audio Cues/Audio Glossary: Added signifiers and feedback to facilitate navigation and wayfinding without relying on visual cues.

* Independent Audio Sliders

**Navigation & Guidance**

* First Time User Experience (FTUE): A returning feature providing key options for players entering the game for the first time.

* Guided Mode: Offers a simplified system removing some gameplay elements to reduce player investment in exploration and content discovery.

* Tutorials Section: Tutorials are readily available for review in the Codex.

* Menu Tutorials: Notifications are provided whenever new menu functionalities are introduced.

* Dialogue History: Review each line of dialogue from beginning to end.

**Controls**

* Control Remapping: Remap game inputs and their actions (hold, press, double-click).

* Multiple Input Device Support: Mouse, keyboard, gamepad, and combined use.

* Lock-on Targeting: Lock the camera onto enemies.

* X-Axis and Y-Axis Inversion: Invert the axes for aiming.

* Stick Inversion: Invert the behavior of analog sticks.

**Gameplay**

* Four Difficulty Settings for Stealth and Combat

* Guided Mode:  A simplified system removing some gameplay elements.

* Story Mode: Automates narrative decisions for a "classic" story progression.

* Close Combat Mode: Streamlines combat by using single inputs instead of complex button combinations.

* Quick Time Events (QTE): Simplify or skip the required inputs for QTEs.

* Aim Assist: Provides four levels of aim assist (Off, Low, Medium, Full).